Propsed Features¶
Here’s a list of some things that I’d like to add to the add-on, if possible, but haven’t gotten to do yet. Please note that there is no guarentees that any of this will be added, or if some of them are even possible.
Allow multiple split regions to trigger the same split.
Exporting bones on models.
Allow Text objects to be entities.
Allow Grease Pencils to be entities.
Add a visual to see which path a thorn action is connected to.
Add a visual to show the bounds of the Pogostuck map size.
Converting a curve to a smooth sap-like surface.
Add a Pogo Dude visualizer to Blender, to better convey scale while building the map.
Importing .wmp files.
Add option for automatically making gravity regions have a gravity background.
Option to automatically add a “Teleport check split” at the start.
Add option to “Preload” a map by placing invisible versions of them at the start. In Custom Map X there was a problem with stutters because the models only loaded once you got close enough, so maybe this could fix it.
Automatically bake Blender materials into textures.
Converting a curve to a wind path.
Making Custom Materials using Blender.
Change visuals in Blender based on the Pogo Materials selected.
Update to Blender 5 once it gets an LTS version.