Regions¶
Regions are rectangular areas that have an effect on the player in Pogostuck. In Blender you can change the size of a region by scaling it.
Tip
To scale a region not from it’s center, place your 3D-cursor on the edge of the region and switch the ‘Transform Pivot Point’ to 3D-cursor, before scaling.
Warning
The way regions are displayed in Blender is just an empty square with its rotation locked. Any rotation made to the region will not be applied in game, as it is only possible to make axis-aligned rectangles for regions.
A region has the different types as shown in this table:
Name |
Description |
|---|---|
Kill |
Kills the player |
Split |
Triggers a split. The split name is the name of the object |
Double Jump |
Enables Double Jump mode |
Puzzle |
Enables Puzzle mode |
No Bonk |
Kills the player if they bonk |
No Boost |
Disables boosting |
Gravity Direction |
Changes the gravity direciton in the region |
Gravity Center |
A gravity region that pulls the player to the center of the region |
Finish |
Finishes the map when entered |