Moss

Adding moss is a bit confusing so heres a guide.

First make any model you want, add a texture and then add the “Moss” material.

Then go to the objects data properties and under “UV Maps”, you can add another map.

../_images/moss1.png

Select the new UV Map and go to the UV editor. Here you can edit where the moss should appear.

Moss will appear on any UV-cordinate that has an X-value greater than 1 (aka past the right edge of the bounds).

../_images/moss2.png

You can now use the first UV Map to change how your model is textured, and use the second UV Map to change where moss appears!

../_images/moss3.png